On rails shooter designed to be played with a controller but works with keyboard:

Keyboard:

Use the mouse to aim shots

A, D to move. Space to  jump.

 left mouse to shoot 

right mouse to hack.


If you like the music you can check out the soundtrack and some un-used music on my Soundcloud: https://soundcloud.com/slaps-de-chungus/sets/gunner-zed-soundtrack-sketches

CREDITS:

Project Lead: -------------------------

- Preston Adams - Programmer, 3D Artist, Music Composer, Game Designer


2D Artist / Art Consultant: ------------------------------

- Amber Adams 


Sound FX Team:------------------------

- Drew Long

- Tyler Malone

- Thomas Price

- Andrew McNamer

- Ethan Barnedo

Comments

Log in with itch.io to leave a comment.

(+1)

My suggestion is make the graphics look more like a PS1 like adding vertex wobble and more of a Megaman Legends art style too. 

(+1)

liked

great art

hacking the gun to shoot over the wall was very cool

great enemy variety

sound design is good

hacking mechanic is fun, good extra way to kill enemies

hitboxes on projectiles feel good

like that projectile colors change on allied bullets

like being able to hack guns for them to help you

suggestions

mouse aim feels very unresponsive, not fun aiming at things

would like a death animation instead of just immediately going to game over screen

make so bullet trails dont dissapear instantly when they hit you

visual novel mechanics in between stages would be cool

maybe have a shadow from projectiles so easier to see distance?

being on "fire" if you dont get hit for extended period of time would be a good fit, bonus damage/attack speed or something

being able to heals, health pickups? killing enemies gives a little?

hard to hit first sentry gun to shoot over wall

sceen shake?

sound effect was way too loud on first gate

I think if enemy bullets gradient color changed the closer it get to the player's plane would help show when it can hit.

 

do a colorblind test on bullets (make everyuthing black and white), might need to do different shapes on enemy vs player projectiles